![donkey kong smash ultimate frame data donkey kong smash ultimate frame data](https://ultimateframedata.com/ogimage-king_dedede.jpg)
A larger value means a greater chance of activating. rratekongappear: float: 0.8: A rate influencing the likelihood of Donkey Kong activating or not. Donkey Kong players were willing to do away with this in favor of better frame data. rframekongwait: float: 1200: Frame timer for when Donkey Kong is subsequently allowed to activate. This article is about Donkey Kongs appearance in Super Smash Bros. It is used to figure out which grabs are best and how they compare to other characters.
#Donkey kong smash ultimate frame data free
If you have any questions about the format or what a hitbox animation means, feel free to ask. Frame timer for when Donkey Kong is initially allowed to activate. This is the first frame on which the grabs hit for the whole cast.
![donkey kong smash ultimate frame data donkey kong smash ultimate frame data](https://ultimateframedata.com/hitboxes/donkey_kong/DonkeyKongUThrow.gif)
Jump startup: 5 frames, airborne on frame 6Īnd that about wraps it up. T = time (in frames) a foe will be stuck in the groundī = the amount of times the victim presses the buttons on the control stick to escape quicker (1 rotation of the control stick = 4 button presses, and every button press is 6 frames less you'll be trapped by the move)ĭ = damage of the victim that is in the ground. The end result is characters like Joker and Pikachu, who often rely on close combat, to struggle more online. The buffer system and six frame input-delay are further hampered with online having an additional minimal five frames. The Blunderbuss can not only fire cannonballs but can vacuum up either the cannonball or other opponents and shoot them back out in. Smash Ultimate’s online is often deemed mediocre to competitors of the game. Rool boss fight in Donkey Kong Country 2: Diddys Kong Quest. Head Butt Escape Speed Formula - the time it takes the victim to escape being stuck in the ground can be found by this formula, and the variables are: Rools neutral special has him using a Blunderbuss with a comically oversized muzzle, the weapon being a callback to the Kaptain K.